Warhammer: Into the Old World

Letters from Nuln 6

Those needing first aid received it and we were back trekking to the boat and our very talkative guide. As the ruins faded into the distance, our guide renewed his insistent ramblings on the amazing wonders of the Cursed Swamps. As some point in the afternoon we found ourselves pushing the boat through muck where it was too shallow and thick with muck and reeds for us to move free through.

Capsule Summary of Thousand Thrones Campaign events so far
Thousand Thrones Campaign Capsule Summary


Your characters arrived in Nuln three months ago to launch adventuring careers. For your first contract, a man named Albrecht Oldenhaller paid you to retrieve a blue gem from the undercity of Nuln. You retrieved the gem and while escaping from the undercity, you teamed up with the well-connected smuggler Dirk Huygens to defeat several cultists of Nurgle who were blocking your exit from the sewers. Over the next few weeks, you performed another contract for a prosperous butcher which required you to find his kidnapped daughter. It turned out that a rival butcher had kidnapped the poor girl and force-fed her chaos-tainted sausages. You dispatched the man and claimed his river barge as your own. By hiring a lawyer and bribing the relevant officials, you obtained legal title to the “Brandied Sausage,” as well as permits to trade on the River Reik.

Meanwhile, Gottri still needed to capture or kill Karl Warburg, a notorious fugitive from the Emperor’s justice. In exchange for providing you with information on the possible whereabouts of Warburg, you agreed to help Dirk Huygens with a small smuggling job. All you were required to do was pick up a crate from the docks and deliver it to a coaching inn called the Empire’s End. Matters became complicated when several Nurgle cultists ambushed the men delivering the crate, releasing a “White Lady,” who escaped into town. Dirk asked you to investigate the Empire’s End. When you arrived the inn was empty and you were ambushed by a large party of Beastmen. On your way back to Nuln, you stumbled across the creepy lair of a necromancer in the woods and burned down his house of horrors.

Back in Nuln, you investigated rumors that Bruno Hoffman, owner of the Empire’s End, was actually still alive and that his wife was in a Shallyan hospital. Over the next few days, several of the men involved in the ill-fated crate delivery were murdered and you and Dirk decided that you would need to go on the offensive before you met the same fate. While investigating, you killed a Dark Elf assassin trying to sneak into the Shallyan hospital. The next day, much to your surprise, you saw Karl Warburg in the street. You gave chase into the undercity, slew some sewer-dwelling Night Goblins and were in turn ambushed by the vampire Bruno Hoffman, whom you slew. As you were escaping from the undercity, you saw a third group of what you assumed to be Nurgle cultists ambush Bruno’s men and encountered a Vampire Hunter named Kirsten Stumpfnase, who said you should meet her tonight at 38 Marienstrasse.

At the meeting, in which Dirk Huygens was also in attendance, you were introduced to Rutger Feuerbach and Kirsten Stumpfnase, members of a secretive and ancient sect of vampire hunters known as the Andanti. They explained to you that you had gotten mixed up in some sort of plot “with a larger and unknown purpose” involving a vampire known as Maria D’averaux. Rutger then provided historical background on the vampires and their great progenitor, Nagash, who once ruled the Land of the Dead in ancient Araby. Over time, the vampires eventually spread throughout the Old World and were organized into five bloodlines: aristocrats or the Von Carsteins, the Strigoi, Necrarch, the Blood Dragon and the Lahmia. The “White Lady” from the docks was Maria d’Averaux a Bretonnian vampire, who had recently arrived in Nuln aboard the ship Andronikus. They had been shadowing Maria d’Averaux for several weeks and it appeared that she was in Nuln searching for some sort of blue gem that they hypothesized had something to do with the ancient Vampire Prophecies, which foretell the eventual rise of the vampires to take dominion over the lands of men.

Maria and her crew of Dark Elves had been asking questions around town about Albrecht Oldenhaller—the very person for whom you had retrieved a blue gem just weeks ago! It remained unclear to all why the Cult of Nurgle would be interested in this blue gem. The Andanti learned that Oldenhaller had just left Nuln via riverboat to Marienburg, possibly to investigate the spontaneous rise of a “Crusade of the Child” centered on a young boy who was supposed to be the incarnation of Sigmar himself. Events such as this one often attract the attention of vampires because in their mythology they herald the dawn of a new age, what is referred to cryptically as the Age of 1,000 Thrones. At the request of the Andanti—and in hopes of self-preservation—you agreed to travel to Marienburg to investigate the Cult of the Child and hopefully destroy Maria d’Averaux, and possibly Albrecht Oldenhaller, before they destroyed you.

Chapter 1: Marienburg

After defeating a contingent of Dark Elves, you arrived in Marienburg, where you discovered that the Crusade of the Child had left several days ago. Your investigations revealed that the boy Karl had been raised in a Shallyan orphanage, placed there by a Witch Hunter named Osric Falkenheim who had recovered the boy from a raid on a Chaos temple of Stromfels, god of the sea. After a dangerous trip through the Cursed Swamp outside the city, you discovered and destroyed the temple of Stromfels where the boy had been born. Some papers of the temple’s priest Dahlbert the Maw (named so because he was a mutant with the head of a shark) indicated that the cult was looking for some individuals in Marienburg who were asking questions about the boy.

Back in Marienburg, you investigated and discovered a hidden temple of the Cult of the Three Moons, a band of Nurglists. They had left behind a slug-like Chaos horror and an insane man in a cage whom you surmised to be a former cultist. You discovered a letter that indicated the Cult of Nurgle planned on using Karl for its own nefarious purposes and that the Cult was in some kind of power struggle with a man named “Oldenhaller” who was a worshipper of Tzeentch, Chaos god of change and magic. Oldenhaller was on his way to the small town of Pfeifeldorf, the letter claimed, to “pursue his fruitless researches into the Vampire Prophecies.”

You reported the results of your investigation back to your Andanti contact, who requested that you stop in Pfeifeldorf to check out the Oldenhaller lead on your way to catching up to the Crusade of the Child, which was on its way to the Imperial Capital of Altdorf.

Chapter 2: Pfeifeldorf

You arrived in the small town on the southern edge of the haunted Drakwald Forest to find it in disarray from the recent passing of the Crusade. Neighbors were at each other’s throats, animals had gone missing and there was a general air of isolation and despair. It didn’t help that it was unseasonably cold. Upon arrival, however, you were arrested by the authorities on suspicion that you had aided in the escape of a condemned criminal: the former Abbess of Marienburg’s Shallyan temple (which, indeed, you had). While the town’s steward sorted out the matter, he asked that you help him with a troublesome citizen’s request that he track down some missing livestock, which turned out to be a chicken named Gretta, owned by a cantankerous and very sturdy matron named Gertrude. Your investigation led you to a series of bizarre and interesting characters, including a retired scholar named Johannes Gephardt, and ending with your interview with Walter Schnee, the fat and loathesome “reeve” of Pfeifeldorf. After threatening Walter with a beating, you found out that he had been paid by the younger brother of the governing noble family, Lucas von Speier, to implicate his older brother Lennhardt in the theft. You decided to call it a night and resume investigation in the morning.

Summary Letter 6

Fought some swamp beasts

Got back to Marienburg

Restocked on some supplies (Lucky Charms and Healing Draughts)

Went looking for Jurgen Baer

Got poop beer and bogus informants

Found out Jurgen Baer was dead and who killed him (The Hounds Gang)

Gambled for his things from the people who killed him

Found a map

Followed said map

Found and killed hideous Chaos Beast and a nearly dead man in cage

Found another piece of the puzzle (the Nurgle cultists plan to use Karl as part of some unknown scheme in Altdorf)

Met with Andanti, who asked that we check on the Oldenhaller lead in Pfeifeldorf on our way to meet the Crusade of the Child in Altdorf

Left Marienburg with mercs on Rudi’s payroll, headed to Pfeifeldorf

Saw wanted posters of us

Got ‘arrested’ outside of Pfeifeldorf

Convinced by authorities in Pfeifeldorf to help someone track down some missing livestock, in this case, a chicken

Summary Letters 3-5


Rudi, Wertha, and Haleon retrained.

We overheard Watchman of the Guard talking about the Empire’s End bar owner, Bruno, still alive and Ursala his wife was at the Shallya temple, he was seen at the Reaver’s Inn

Rudi and Gottri started a bar fight/riot due to lack of sobriety and funds

Meet Master Orik Bec, Witch Hunter @ Reaver’s Inn

Reaver Inn is a slaughter scene/ tortured?

Local patrons around the Inn described 4 men were asking about one of the people who had been murdered, Marcus, in the early morning possibly casing the Inn.

We know of one such altercation between Marcus. one of the drunks from the dock and these men who were foriegners.

Talked to Ursula she doesn’t know a lot about her husband’s recent activities and his whereabouts but he’s ‘close’. We opted to scout the area at night for him to see if her talk of him being close by was true and thanked the crazy woman.

Rudi was the first to spot two figures trying to break into the temple (possibly to kill Bruno’s wife Ursila or Jacques’s man).

We fired on them dropping them a good 15 feet down, Templars of Sigmar showed up that were on patrol so we gave chance even though they told us to halt. We yelled about them trying to break into the temple

Captured one the other took off into the night

The Captor soon died (suicide) and turned out to be a Dark Night Elf, assassin considering his weapons and trappings.

The next day we were sitting eating lunch wondering our next step when the dwarf spotted Karl

A chase ensued from Haleon being spotted looking at him and Rudi ‘trailing him’ with a crossbow bolt for a ‘trail’ to follow.

Running around in the sewer in our chase we found goblins

Haleon had given chase to Karl and caught him and tied up his unconscious body.

We killed the goblins but Karl wasn’t where she left him tied up when we all meet back up at his body.

We’re mostly okay but there’s a doorway with light close by we are thinking of investigating.

Went in steam machinery room

Rudi stole some counterfeit Brandy

Bruno the Vampire throws us Karl’s Head

He asked for a blue gem we don’t have (we did tell him who had it though)

Rudi felt threatened and started another fight

We killed a vampire

Gottri and Rudi witnessed a power struggle between beastmen and a purple energy ‘mage’ attacking with the Bruno’s men

Meet a ‘nice looking Shiela’ and got some loot.

Went to the Temple of Shallya to get healed up

Rudi and Gottri robbed a noble/won a drinking contest

Meet with Estalian covert vampire hunter’s in a safehouse

Got attacked by the Vamp Lady’s ship crew and Dark Elves… Killed them all except 1 Dark Elf who escaped.

We took cover as the explosion was heard but didn’t hear the telltale ‘thwack’ of metal eating into wood


Sold loot in Altdorf

Arrived in Marienburg and noticed we got ripped off in Altdorf

Heard Rumors about Karl

Talked to Witch about Karl and got some of the real story

Freed Witch that night

Talked to Witch Hunter

Talked to head of Orphanage

Went to Ruins

Rudi almost died from being eaten by a snake

Rudi almost died from being drowned from falling into the water while paralyzed

Confronted/ambushed by cultist

Rudi almost died from cultist ganging up on him (heavily injured)

Haleon was heavily injured in the fight with the cultists

Rudi almost died from being kicked in the business

We found out the history behind the boy and received 1 gold shark tooth (ripped out of a cultists mouth… the one that looked like a shark)

Letters from Nuln 5

Ex Marienburg ad Wolfenburg
Middenheim Post Road

Greetings Master Silverforge

The morning after we repelled the Dark Elf attack, we continued our journey up the River Reik, stopping in Aldorf to restock and sell off most of our loot. Later we realized that the Dark Elf breastplates that we had sold could have fetched a much higher price than what we received. As the son of a merchant, that loss stung a bit, but we still made quite the high ransom for our battle loot. Gottri and myself were equipped with enough weapons and plate armor to join up with a regiment of Ironbreakers if needed. Wertha found a book to “aid her studies of magic.” I really have no idea what that means but considering what she was willing to pay for it she at least must know what that means. Haleon locked her gold away in her sea-chest and Rudi….well I really don’t want to know either way. I made a note to check out the Navigational School of Marienburg later….

Letters from Nuln 4.2

Via Imperial Post
ex Nuln ad Wolfenburg
Kaldezeit, 2521

Greeting from Nuln Master Silverforge

The next day we arranged to have Sister Ursula, a priestess of Shallya, accompany us on our adventures in Marienburg. The fact that we were likely to be clashing swords with the forces of the Plague Lord, Nurgle, was more than enough enticement—that and a share of the loot as a tithe for the temple. While were talking with our hired crew, I saw that Wertha and Rudi were arguing:

Letters from Nuln 4.1

Via Imperial Post
ex Nuln ad Wolfenburg
Kaldezeit, 2521

Greeting from Nuln Master Silverforge

Let me start by saying: I will never get used to fearing for my life on a regular basis! We made our way out of the main sewer passage into a large room filled with of some sort of steam-powered Dwarven machinery. We came upon what appeared to a smuggling operation: crates of Bretonnian brandy without customs marks, a large hole in the floor leading to rushing water below and cables dangling from several winches and cranes. Needless to say, Rudi quickly began stuffing bottles of brandy into sacks, pausing only to drink deeply and remark that it was good quality.

Letters from Nuln 3

Greetings Master Silverforge,

It has been some time since my last correspondence, for most of our fellowship has taken brief respite from our adventuring lives. Rudi decided to attend the Imperial Gunnery School. We have discovered that while Rudi may not very effective with a blade up front and personal, he’s proven quite effective with a crossbow. We’re hoping that his newfound skills with gunpowder weapons will be as effective. Wertha began a course of study to become an apprentice wizard. Haleon disappeared from Nuln for the winter months and showed up back in town few days ago, wearing rural clothing common to Elven rangers. Gottri and I followed up leads on Karl Warburg, our fugitive with the 100 crown bounty on his head. The new year had come and gone and snow fell heavily upon Nuln.

Letters from Nuln 2

Imperial Post
Ex Nuln ad Wolfenburg

Greetings to you Master Silverforge,

Do you remember the time we lodged at an inn called The Harp ‘n Fiddle? Remember that drinking contest where you bet that you could drink four humans under the table? Remember that feeling you had the next morning, as if someone had been using your head to forge rune weapons? That’s how it felt the day after our battle with the Beastmen. At least your head-splitting pain was soothed by winning that 100 karls! We had no such comfort. Exhausted, we awoke, ate breakfast at the inn, detached the cart from the half-eaten mule and began the trek back to Nuln. We won the battle — the most vicious in my life! — but we were covered in blood and reeked terribly. The rain had stopped and the sun had come out as we traveled. Since Wertha could barely walk with her broken ribs, she rode in our spoils cart lest we accidentally leave her behind. The sunny day made the travel somewhat pleasant, but it also dried and caked the filth on us and compounded the stench.

Letters from Nuln V.1

Via Imperial Post
ex Nuln ad Wolfenburg
Kaldezeit, 2520

Greetings from the city of Nuln Master Silverforge! I hope the golden rivers of commerce flow freely through your Great House.

The heavy rains have started here in the Reikland. Nuln has just finished off Gun Powder week. We were treated to the unveiling of this year’s Dwarven Rifle, the winner of Nuln’s annual contest for the finest firearm in the empire. Many complained that the dwarves had only won the contest this year because they have the ear of the Arch-Lector of Nuln. This is not true. I’ve seen it with my own eyes: the Dwarven Longrifle of Nuln looked to be a serious competitor to the Hochland Longrifle.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.