Warhammer: Into the Old World

Summary Letter 6

Fought some swamp beasts

Got back to Marienburg

Restocked on some supplies (Lucky Charms and Healing Draughts)

Went looking for Jurgen Baer

Got poop beer and bogus informants

Found out Jurgen Baer was dead and who killed him (The Hounds Gang)

Gambled for his things from the people who killed him

Found a map

Followed said map

Found and killed hideous Chaos Beast and a nearly dead man in cage

Found another piece of the puzzle (the Nurgle cultists plan to use Karl as part of some unknown scheme in Altdorf)

Met with Andanti, who asked that we check on the Oldenhaller lead in Pfeifeldorf on our way to meet the Crusade of the Child in Altdorf

Left Marienburg with mercs on Rudi’s payroll, headed to Pfeifeldorf

Saw wanted posters of us

Got ‘arrested’ outside of Pfeifeldorf

Convinced by authorities in Pfeifeldorf to help someone track down some missing livestock, in this case, a chicken

Capsule Summary of Thousand Thrones Campaign events so far
Thousand Thrones Campaign Capsule Summary


Your characters arrived in Nuln three months ago to launch adventuring careers. For your first contract, a man named Albrecht Oldenhaller paid you to retrieve a blue gem from the undercity of Nuln. You retrieved the gem and while escaping from the undercity, you teamed up with the well-connected smuggler Dirk Huygens to defeat several cultists of Nurgle who were blocking your exit from the sewers. Over the next few weeks, you performed another contract for a prosperous butcher which required you to find his kidnapped daughter. It turned out that a rival butcher had kidnapped the poor girl and force-fed her chaos-tainted sausages. You dispatched the man and claimed his river barge as your own. By hiring a lawyer and bribing the relevant officials, you obtained legal title to the “Brandied Sausage,” as well as permits to trade on the River Reik.

Meanwhile, Gottri still needed to capture or kill Karl Warburg, a notorious fugitive from the Emperor’s justice. In exchange for providing you with information on the possible whereabouts of Warburg, you agreed to help Dirk Huygens with a small smuggling job. All you were required to do was pick up a crate from the docks and deliver it to a coaching inn called the Empire’s End. Matters became complicated when several Nurgle cultists ambushed the men delivering the crate, releasing a “White Lady,” who escaped into town. Dirk asked you to investigate the Empire’s End. When you arrived the inn was empty and you were ambushed by a large party of Beastmen. On your way back to Nuln, you stumbled across the creepy lair of a necromancer in the woods and burned down his house of horrors.

Back in Nuln, you investigated rumors that Bruno Hoffman, owner of the Empire’s End, was actually still alive and that his wife was in a Shallyan hospital. Over the next few days, several of the men involved in the ill-fated crate delivery were murdered and you and Dirk decided that you would need to go on the offensive before you met the same fate. While investigating, you killed a Dark Elf assassin trying to sneak into the Shallyan hospital. The next day, much to your surprise, you saw Karl Warburg in the street. You gave chase into the undercity, slew some sewer-dwelling Night Goblins and were in turn ambushed by the vampire Bruno Hoffman, whom you slew. As you were escaping from the undercity, you saw a third group of what you assumed to be Nurgle cultists ambush Bruno’s men and encountered a Vampire Hunter named Kirsten Stumpfnase, who said you should meet her tonight at 38 Marienstrasse.

At the meeting, in which Dirk Huygens was also in attendance, you were introduced to Rutger Feuerbach and Kirsten Stumpfnase, members of a secretive and ancient sect of vampire hunters known as the Andanti. They explained to you that you had gotten mixed up in some sort of plot “with a larger and unknown purpose” involving a vampire known as Maria D’averaux. Rutger then provided historical background on the vampires and their great progenitor, Nagash, who once ruled the Land of the Dead in ancient Araby. Over time, the vampires eventually spread throughout the Old World and were organized into five bloodlines: aristocrats or the Von Carsteins, the Strigoi, Necrarch, the Blood Dragon and the Lahmia. The “White Lady” from the docks was Maria d’Averaux a Bretonnian vampire, who had recently arrived in Nuln aboard the ship Andronikus. They had been shadowing Maria d’Averaux for several weeks and it appeared that she was in Nuln searching for some sort of blue gem that they hypothesized had something to do with the ancient Vampire Prophecies, which foretell the eventual rise of the vampires to take dominion over the lands of men.

Maria and her crew of Dark Elves had been asking questions around town about Albrecht Oldenhaller—the very person for whom you had retrieved a blue gem just weeks ago! It remained unclear to all why the Cult of Nurgle would be interested in this blue gem. The Andanti learned that Oldenhaller had just left Nuln via riverboat to Marienburg, possibly to investigate the spontaneous rise of a “Crusade of the Child” centered on a young boy who was supposed to be the incarnation of Sigmar himself. Events such as this one often attract the attention of vampires because in their mythology they herald the dawn of a new age, what is referred to cryptically as the Age of 1,000 Thrones. At the request of the Andanti—and in hopes of self-preservation—you agreed to travel to Marienburg to investigate the Cult of the Child and hopefully destroy Maria d’Averaux, and possibly Albrecht Oldenhaller, before they destroyed you.

Chapter 1: Marienburg

After defeating a contingent of Dark Elves, you arrived in Marienburg, where you discovered that the Crusade of the Child had left several days ago. Your investigations revealed that the boy Karl had been raised in a Shallyan orphanage, placed there by a Witch Hunter named Osric Falkenheim who had recovered the boy from a raid on a Chaos temple of Stromfels, god of the sea. After a dangerous trip through the Cursed Swamp outside the city, you discovered and destroyed the temple of Stromfels where the boy had been born. Some papers of the temple’s priest Dahlbert the Maw (named so because he was a mutant with the head of a shark) indicated that the cult was looking for some individuals in Marienburg who were asking questions about the boy.

Back in Marienburg, you investigated and discovered a hidden temple of the Cult of the Three Moons, a band of Nurglists. They had left behind a slug-like Chaos horror and an insane man in a cage whom you surmised to be a former cultist. You discovered a letter that indicated the Cult of Nurgle planned on using Karl for its own nefarious purposes and that the Cult was in some kind of power struggle with a man named “Oldenhaller” who was a worshipper of Tzeentch, Chaos god of change and magic. Oldenhaller was on his way to the small town of Pfeifeldorf, the letter claimed, to “pursue his fruitless researches into the Vampire Prophecies.”

You reported the results of your investigation back to your Andanti contact, who requested that you stop in Pfeifeldorf to check out the Oldenhaller lead on your way to catching up to the Crusade of the Child, which was on its way to the Imperial Capital of Altdorf.

Chapter 2: Pfeifeldorf

You arrived in the small town on the southern edge of the haunted Drakwald Forest to find it in disarray from the recent passing of the Crusade. Neighbors were at each other’s throats, animals had gone missing and there was a general air of isolation and despair. It didn’t help that it was unseasonably cold. Upon arrival, however, you were arrested by the authorities on suspicion that you had aided in the escape of a condemned criminal: the former Abbess of Marienburg’s Shallyan temple (which, indeed, you had). While the town’s steward sorted out the matter, he asked that you help him with a troublesome citizen’s request that he track down some missing livestock, which turned out to be a chicken named Gretta, owned by a cantankerous and very sturdy matron named Gertrude. Your investigation led you to a series of bizarre and interesting characters, including a retired scholar named Johannes Gephardt, and ending with your interview with Walter Schnee, the fat and loathesome “reeve” of Pfeifeldorf. After threatening Walter with a beating, you found out that he had been paid by the younger brother of the governing noble family, Lucas von Speier, to implicate his older brother Lennhardt in the theft. You decided to call it a night and resume investigation in the morning.

Letters from Nuln 6

Those needing first aid received it and we were back trekking to the boat and our very talkative guide. As the ruins faded into the distance, our guide renewed his insistent ramblings on the amazing wonders of the Cursed Swamps. As some point in the afternoon we found ourselves pushing the boat through muck where it was too shallow and thick with muck and reeds for us to move free through.

Letters from Pfeifeldorf

The following morning we woke and most of the group was a bit rough. I had a mug of Arabian coffee, brewed from a stash I had taken with me from Nuln, while most of the group had another mug of ale. We walked, well mostly stumbled, out into the street with bleary eyes. As we walked I looked around and asked if anyone else had noticed it was very quiet no one was around. I looked at Haleon and asked if she had been doing anything last night since she didn’t seem to be in as bad of a mood. Everyone looked at Haleon wondering if she had killed most of the town’s people while we slept.

Letters from the Drakwald

Master Silverforge,

My apologizes for the abruptness of this letter’s ending, we only have a few minutes’ break and I’ve asked Rudi to recap before we start our march up again. Here’s what has transpired.
The noble lord Von Speier of Pfiefeldorf was somewhat disappointed to hear what had befallen the village and saddened by the fate of his two sons. Wendell Ott, a friend about the age of the noble’s sons, is now in line to inherit control of the town due to his valor and leadership during the undead infestation.

Very Short Capsule Summary of Thousand Thrones Campaign

Your characters arrived in Nuln three months ago to launch adventuring careers. After several adventures in Nuln, you were contacted by mysterious group of vampire hunters called “The Andanti” who asked you to look into the emergence of a new religious cult called “The Crusade of the Child” in the far-off city of Marienburg. For unknown reasons, the cult was supposed to be important to vampires. You arrived in Marienburg after successfully fending off the attack of a group of Dark Elves on the river. In Marienburg, you investigated the cult and found out that it was centered on the figure of a child named Karl, who was supposed to be Sigmar reincarnated. You discovered that the child was actually born to a mutant and raised in an orphanage run by sisters of the healing goddess, Shallya. You tracked the Crusade of the Child on its path from Marienburg to the imperial capital of Altdorf, where the Crusade would seek recognition of Karl’s divinity from church officials. Before reaching Altdorf, you followed the clues to a small town called Pfeifeldorf, where you picked up further clues and had a showdown in a mausoleum with a group of vampires. From there, you continued on your way to Altdorf, where you met the encampment of the Crusade, helped to fight off an attack of vampires and ghouls who were trying to get at Karl, and then met Karl personally. Several of you fell under the spell of Karl’s charismatic aura.

Karl & His Posse

Karl: Sigmar reincarnated?

Helmut: Karl’s Chief Religious Advisor, Priest of Sigmar

Jan Vanderpeer: Karl’s “Chief of Staff”

Krieger Brighalter: Captain of Karl’s personal guard

Lord Wilhelm Eisenbach: the Crusade of the Child’s military commander

Letters from the Camp of Karl

Greetings Master Silverforge,

We have reached the edge of civilization or at least in close proximity of it. My apologies for having this written on the back of a pamphlet for the God Child Karl, feel free to read it since you’ve by now guessed my opinion of the whole thing. The elves led us to the camp of Karl and we found it odd that these elves came with the sole intention of killing the boy. We offered to scout out the area and warned them of the boy’s power to compel those around him to love and protect him. They dismissed our warning either out of pride or because they believed elves the superior race when dealing with magic. Oddly enough the fact that we were right about Karl fell on deaf ears, even after some of the elves had fallen under Karl’s spell and felt compelled to protect him even though they were all aware he was Chaos tainted. With much argument, we hashed out what seems in hindsight to be a shaky plan at best. We would sneak into the camp and kill Karl.

Letter from Altdorf 2
August 23 Session

Greetings Master Silverforge

My apologies on the lateness of my correspondence, it seems the last letter Rudi wrote was conveniently on the only piece of paper available to hold his deep friend sausage sandwich he got from a street vendor. In any event our latest endeavor had us chasing Karl and company and we were catching our breath since Karl and his men had attempted to move to the front of the long line for entry to Altdorf to see the Emperor and be welcomed as the third coming of Sigmar. After being turned away by a high ranking official and armed guard we watched as Karl’s men commandeered a stagecoach and to see Karl get shoved into a coffin as they raced to another side gate for entry. I talk more on that though when I retell you of what happened at the camp and how we ended up outside the city walls of Altdorf.

Letter from Altdorf 3

Hello again Master Silverforge

We spent much time talking with various factions——-but I will give it away that by the end of the night we were knee-deep in the bodies of beastmen and a surprise guest once they were all slain. When I last left off we were at Lord Fredrick’s place and had just been given, (well some of us anyway), gifts to aid in our fight against chaos. We met Rutger at Lord Frederick’s house and heard that Kirsten was in town as well. Much to Rudi’s disappointment, she was off taking care of other affairs.

Letters from Altdorf 4

Greetings Master Silverforge

My apologies. You might be concerned by the lateness of my correspondence but in retrospect it makes sense due to my being unconscious. One of the sisters of the Shallyan temple has been kind enough to write for Rudi since his injuries have left him a bit… occupied. I left off my last letter with our defeat of a band of beastmen and heard the unholy scream of some sort of beast or demon. We were still in the haunted graveyard of Altdorf destroying the unholy dagger that Oldenhaller wanted for Sigmar knows what purpose.


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